TK was a very useful skill in earlier versions of Diablo II, since it picked up anything, and with this Sorceresses were always the quickest to grab the loot when a monster popped. Telekinesis can be used to pick up objects, activate triggers, or to strike enemies, stunning and knocking them back with some minor damage. However, with stacked negative enemy resist, Charged Bolt also has the potential to kill many players in one hit (which few people expect). Like other skills of this type, Charged Bolt is more susceptible to point absorb than large damage, single hit attacks. Charged bolt with an Infinity runeword can kill Diablo or Baal or even Über Diablo in less than 5 seconds in hell difficulty. Charged bolt is also one of the best skills in the game for scaling with negative enemy resist gear. Generally the closer your enemy is to you, the more bolts they will absorb, although this also depends on the angle between you and the enemy. Each bolt is consumed as it hits, the rest passing through if the enemy dies without consuming all the bolts. At its maximum potential, Charged Bolt casts a total of 24 bolts at around 500 damage each, roughly 13,000 damage per spread. Unlike most other lightning skills, which do 1-x damage, charged bolt does very stable damage.
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